Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, 23 August 2026

Humbled playing Elden Ring

 I've been a computer gamer for a long time - and I mean like, a really long time. Think Double Dragon on an old Amstrad around the late 1980's old.

To wind down and relax I've picked up a few different games, and being older and behind the time I'll often grab a game that's a couple of years old, cheap on the Microsoft Store or Steam and then launch into it. My little fella encouraged me to try Subnautica - saying it looked pretty cool. 

And it is! I dived into the game (see what I did there? :-) ) and got into it, dying very frequently and enjoying some of the jump scares as the aquatic life decided I was a tasty morsel and good for a bite. Lots of fun indeed. I finished it, ran through it again with a lot more panache and far fewer deaths and got into the second iteration - Subnautica Sub Zero which adds some entertaining cold environment and ice related elements to it. While not as long as the first one, it was very enjoyable and the new equipment and habitats fun to mess around with.

Subnautica 2 has come out in a pre-release version and I've gotten as far as I can in that too. My advice is simple when playing these games - pay attention and search everything! Also, watch out for the big fish!

I quite like the Dungeons & Dragons style of games and have spent many, many hours in Skyrim, Oblivion and Baldurs Gate (1, 2 and 3), so I decided to try out another in development game Enshrouded. Quite fun indeed and nearing the 1.0 release so it's quite polished. I've risen in levels and found that the inevitable grind has impacted my enjoyment somewhat. My nephew suggested Elden Ring, citing it was the best game he's played, he's finished it and it is a challenge.

A challenge you say! Well let's get to it.

Yes it indeed is a challenge and I had my butt whipped on a very constant basis. One cannot simply swing a sword with abandon in Elden Ring - you get killed, and you get killed frequently. The very first major dude kicks your arse and that's when I thought it might be worth checking out a bit of Youtube or other media to learn about this game before I rage quit forever. It turns out that the designers really don't want you to just bash your way through, and you need to take your time. I have not yet passed through much of the game - I am still learning all the ways that this game subtly differs from the aforementioned fun I've had in the more survival, base building type games. Elden Ring is not that kind of game. 

It's refreshing to come up against a game I can't just blast through, but equally frustrating because a lot of the tried and true techniques I've used in the past are not applicable. I'm also battling with the keyboard and mouse - my normal modus operandi, as I'm playing on my Legion gaming laptop. Sadly, I think this might be easier with a game pad of some type. As I've bought it through Steam, I'm not that keen to re-buy it on PS5 which is a bummer. 

So far, it's been very swearingly frustrating, yet equally entertaining. Stay tuned as I attempt to get myself through a play session without dying (it hasn't happened yet). 

Wednesday, 4 January 2012

Skyrim issues

I really like playing the Elder Scrolls games - I've played and completed Morrowind, Oblivion and now I'm working through Skyrim. The issue I've got is frequent freezes. Now I play it on the PlayStation 3 and do that for a very specific reason - I don't have to worry about compatible hardware or any of that jazz, I just want to play the damned game. So when I find that a game, configured for very specific hardware crashes like this it's extremely irritating. I've got both the PS3 and the game patched to the latest updates so that's all current and I'm not missing any potential fixes.

Generally I find the gameplay very good, enjoy the skill system and the levelling. I try to avoid using online walkthroughs or FAQ's - that's cheating! This means I occasionally screw things up and go back to a recent save (of which I have a lot because of the afore mentioned crashes) it costs me in time. In the 45 minutes I've played today it has crashed twice. I turn off the PS3, turn it back on, go through the disk recovery and then I can eventually get the game started again.

I hope they can get things sorted with it. It will be a much better game once it's stability issues are improved on.

AB out.

Tuesday, 19 February 2008

New Games and the Quality of their Storylines

I'm a fairly avid gamer. Since I was a wee fellow, I've enjoyed PC games and console games. Over time, though, it's become less of an interest as the story lines and general plot development of games seems to be in a decline. The imagery, the music, the sound have all improved. The hardware requirements have likewise increased to match pace with the increased demand on processing power and available RAM. What gets me is that older games were more interesting. Less bling and more substance if you understand what I mean. Take the early Police Quest, King's Quest and Space Quest games. There was a lot of work involved in those games and I can remember being immersed in them for hours. Then there was the F117, F15, Test Drive and various other simulator games that worked so hard for realism. And let's not forget the excellent role play games like Pool of Radiance and the games following it.

Nowadays I've got an Xbox 360, Xbox, PS2, and PC to play game on and none of the current titles really grab my interest. I've finished playing Halo 3 recently and while it wasn't a bad game, it was far too short for my liking. I started with Halo on the original Xbox and loved it. The game was great. Halo 2 never seemed to run properly for my liking on the Xbox and I tired very quickly of the long load times. I'm not there to sit around waiting for the next bit to load, I've got more things I want to do. Likewise, Gran Turismo 4 is not as good as Gran Turismo 3 to my way of thinking. Sure it had a few better bits and stuff, but at the end of the day, I played GT3 for a lot longer than GT4.

Take for example the Need for Speed games. I've been playing those since the first one came out. I loved NFS High Stakes and its sequel NFS HS II. Gold. Loved the cars, loved bringing other cars in. When NFS Underground came out I liked the new driving challenges. NFS Underground 2 was a revelation. Cruising the city, driving wicked cars - all good. But there was a discordant note. It was becoming easier to do everything in the game. Once you had to have a clue about sliding the car into a high speed drift. Gradually it became so easy that retaining control of the car in the slides became more difficult. The most often response I got regarding this from people was so that kids could do it. I see - let's not force them to learn how to do it properly, let's instead dumb it down so the lowest common denominator can handle it. Seems to be the way of all things these days. Task too hard? Aww poor kid. We'll make it easy for you so you can do it with even less effort than your putting in now. Lets dumb down everything! Yay! Fortunately this seems to have changed for the better - NFS Carbon had some difficult driving required in it and it paid off if you had the time and skill to put moves together successfully.

One of the few games I've truly enjoyed in the last few years has been Knights of the Old Republic 2: The Sith Lords. I've played this through four or five times already and the story is excellent. It's a decent trip to go on. I like to read novels and see the advancement of plot and KoTOR II provides that kind of entertainment. You have to think - consider your options, consider the outcomes and the writers and designers of this game have done a fantastic job with it all. I'm slightly biased though - I love the Star Wars universe and the Jedi. Of course, a game with choices that change many things at once, some subtle, some gross, is not a game with some stress. A good choice is worth some stress over and the rewards are in the results.

Thinking on it further, I guess that shorter games are more appealing for the attention deficit children of the current age. If it's more than 8 minutes without a break, they'll probably lose focus and need an ad break to let their minds recover from the exertion. Does this reflect back on real life? I think it does. The gaming industry seems to reflect the market quite well and so shorter, easier games are going to sell better than longer, more complicated games that have greater depth and require analytical skills and planning.

I really hope they bring out another KoTOR game!

Omarchy - the new darling of the Linux world

 Omarchy is the buzzword at the moment, with it turning up on Network Chuck's YouTube channel. I came across it via DHH's blog post ...